Conversation
Intybyte
left a comment
There was a problem hiding this comment.
Github didn't link some of the issues bw
| xp-drain-period-ticks: 5 | ||
| xp-drain-amount: 10 | ||
| xp-buffer-amount: 250 | ||
| conversion-ratio: 1.1 # How much liquid xp for each vanilla XP. If this is more than 1, the machine is profitable No newline at end of file |
There was a problem hiding this comment.
So we are duping xp? Imo keep it at 1
There was a problem hiding this comment.
Yes, currently there's only machines to extract liquid xp from vanilla and turn it back into vanilla XP so there's no reason to build these machines at all without that increase. We can remove it once we add more machines that actually utilize liquid XP
There was a problem hiding this comment.
Of course there is, you can optimize the xp used at enchanting table
| - "SCS" | ||
| - "BSB" | ||
| key: | ||
| C: minecraft:end_crystal |
There was a problem hiding this comment.
end crystal might be an overkill, shimmer bronze esems more appropriate to me
src/main/java/io/github/pylonmc/pylon/content/machines/experience/LiquidXPBottle.java
Show resolved
Hide resolved
|
|
||
| public static final RebarFluid LIQUID_XP = new RebarFluid( | ||
| pylonKey("liquid_xp"), | ||
| Material.EXPERIENCE_BOTTLE |
There was a problem hiding this comment.
? What else are the bottlers supposed to produce? Can't use vanilla XP bottles since their XP output is actually random
There was a problem hiding this comment.
why did you mark as resolved but there is no commit where it was solved XD
There was a problem hiding this comment.
Fatfingered on mobile RIP

Closes #745 ,
Closes #744 ,
Closes #743