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遇到问题:项目上遇到GList嵌套GList的时候,嵌套的GList数据源不怎么好获取, 解决办法:直接调用 Glist dataList方法可以直接把数据直接绑定至每个对象上,这样在 itemRenderer 调用的时候可以直接获取每个对象绑定的数据,感觉这样方便获取。 注:为了不和原来的版本冲突,所以定义了一个新的变量 dataSource,这样也可以兼容以前的版本
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遇到问题:项目上遇到GList嵌套GList的时候,嵌套的GList数据源不怎么好获取,
解决办法:直接调用 Glist dataList方法可以直接把数据直接绑定至每个对象上,这样在 itemRenderer 调用的时候可以直接获取每个对象绑定的数据,感觉这样方便获取。 注:为了不和原来的版本冲突,所以定义了一个新的变量 dataSource,这样也可以兼容以前的版本