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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
davidejensen
approved these changes
Feb 16, 2026
DafGreco
approved these changes
Feb 18, 2026
DafGreco
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✔️ PR reviewed and approved by QA on both platforms following instructions playing both happy and un-happy path
Regressions for this ticket had been performed in order to verify that the normal flow is working as expected:
- [ ✔️] Backpack and wearables in world
- [ ✔️] Emotes in world and in backpack
- [✔️ ] Teleport with map/coordinates/Jump In
- [✔️ ] Chat and multiplayer
- [ ✔️] Profile card
- [✔️ ] Camera
- [✔️ ] Skybox
- [✔️ ] Settings
Evidence:
link to evidence of macos
20260218-1614-25.4183811.mp4
Implementation and cases tested :
- Jumping and clicking the boxes
- Multiple Jumping and clicking
- Getting outside the scene and returning
No new issues were found during this checkup
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WHY
Currently the usage of SDK's global function
movePlayerTo()with its recently implementeddurationparameter is completely broken: when used, after the inteprolation of the avatar finishes, the avatar gets repositioned to the original position, snapping back to the place it was before calling themovePlayerTo()...Easily reproductible in the exitent feature dedicated test scene: https://github.com/decentraland/sdk7-test-scenes/tree/main/scenes/11%2C0-move-player-to-duration
Issue: #6916
WHAT
movePlayerTo()(with duration) snapping back to original position before the function call, by adding a missing platform value reset.TEST INSTRUCTIONS
npm iand thennpm run start -- --explorer-alpha11,0): https://github.com/decentraland/unity-explorer/wiki/How-to-connect-to-a-local-scene-(Unity-Editor---Custom-Build---Latest-Released-Build)#connecting-a-custom-build-to-the-scene