Skip to content

Releases: CarterGames/SaveManager

Initial import fixes (3.0.2)

28 Feb 16:44
2916629

Choose a tag to compare

Fixed

  • Fixed an error when expanded the save data foldout on a save slot when no slot save objects in the project.
  • Fixed an issue where the save editor would fail to initialize on initial importing of the asset.
  • Fixed some settings being editable even when the system that toggles them was disabled.

Small Fixes (3.0.1)

31 Jan 19:42
ce78094

Choose a tag to compare

Change log

  • Fixed an error on import due to a missing .meta file.
  • Fixed sample scenes not importing with the correct assets.
  • Improved the look of the slots sample scene.
  • Fixed a bug with the slots sample scene where an empty slots save would error on entering play mode.

New Major Version (3.0.0)

10 Jan 10:35
835ceed

Choose a tag to compare

A new major release of the asset!

This new version improves a-lot of what made the 2.x version good while also having some new features & is more expendable by you, the end user.

Change log

  • Save slots now fully supported within the asset.
  • Automatic save backups now supported by the asset.
  • Modular save locations now supported.
  • Modular save encryption options now supported.
  • Porting feature for 2.x save data into the 3.x global data setup.
  • Dependency on newtonsoft json to function for better json support.
  • Metadata section added to the game save to support read-only save information.
  • Save Objects updated to not need an instance made in the project to function.
  • Improved the save editor GUI to be more optimized and performant.
  • Fixed the save json structure so it is actually proper json.

Bug Fix Release (2.3.8)

17 Dec 12:04
68f6f61

Choose a tag to compare

ℹ️ A quick fix for some reported issues by users.

🗓️ Release Date: 17th December 2025

🎨 Asset Changes

  • Fixed a code inspect issue around the Save Value constructor when adding a default value. The inspected info would show an error instead of the intended tooltip.
  • Fixed an issue where resetting a save value in the editor would not apply the change to version control correctly.
  • Attempted to fix an issue where the save data asset fails to update its data list of save objects automatically. Causing some save issues in some cases.

Save Editor Hotfix (2.3.7)

13 Jul 10:15
67757f7

Choose a tag to compare

ℹ️ A quick fix for a issue found in the defaults setup.

🗓️ Release Date: 13th July 2025

🎨 Asset Changes

  • Fixed an issue where a save value with a default value assigned in the code would reset sometimes. Due to the value been set in the constructor when it didn't need to be.

Build Error Hotfix (2.3.6)

12 Mar 20:03
341e066

Choose a tag to compare

ℹ️ A quick fix for a known issue with when in builds.

🗓️ Release Date: 12th Mar 2025

🎨 Asset Changes

WebGL Hotfix (2.3.5)

11 Mar 08:11
1b5a27d

Choose a tag to compare

ℹ️ A quick fix using the asset in WebGL.

🗓️ Release Date: 11th Mar 2025

🎨 Asset Changes

  • Fixed an issue where some old settings code caused a compile error in the asset when targeting WebGL as a build target.

Hotfix Update (2.3.4)

26 Feb 19:52
6627900

Choose a tag to compare

ℹ️ A few fixes for some issues with the asset.

🗓️ Release Date: 26th Feb 2025

🎨 Asset Changes

  • Fixed issues from (#10):
    • Fixed an issue where save object's would not save correctly when OnApplicationQuit() is called.
    • Fixed an issue where AutoSave wouldn't catch the ^ above issue.
    • Fixed an issue where saving from a save object instance would not apply changes correctly.
  • Fixed an issue where the default value for a save value would be lost when loading save data that had a different value.

Minor Editor Fixes (2.3.3)

10 Feb 20:05
8ca8d1c

Choose a tag to compare

ℹ️ A few fixes for some editor issues with the asset.

🗓️ Release Date: 10th Feb 2025

🎨 Asset Changes

  • Fixed an issue where the editor would throw errors on using the save object creator tool.
  • Fixed a null ref issue when the editor was open while editing save object assets.​
  • Possible fix for initialize issues on a scriptable object when using git url install.

Editor Cache Hotfix Update (2.3.2)

02 Feb 11:10
48770e5

Choose a tag to compare

ℹ️ A hot fix for some issues with the editor cache from the 2.3.1 update.

🗓️ Release Date: 02nd Feb 2025

🎨 Asset Changes

  • Fixed an issue where the editor cache would not initialize correctly on the save editor.
  • Fixed an issue where the editor cache would error on deleting assets in the project.