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Learn to make simple characters which a modular design and interchangeable texture sheet (Reference: SC_BCC)

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Simple_Characters

Learn to make simple characters which a modular design and interchangeable texture sheet (Reference: SC_BCC)

1 Introduction To Section 6

  • Michael introduces the section
  • A Look at the type of character you'll be able to create
  • An overview of the learning topics in this section

2 Character Design Specification

  • Know what you are doing- what the outcome is!
  • Control your time
  • Stop your project ballooning
  • Know when you have accomplished your goal
  • Simple projects allow you to iterate faster meaning you can try more things.
  • Stave off boredom

3 Gathering Your Reference Material

  • Reminder about reference material
  • My chosen character: "The Last Hero"
  • A look at my characters features and equipment

4 A 3D Viewport Refresher

  • Changing your view in the 3D viewport.
  • Transforming objects and applying transforms.
  • Adding objects and the operator Panel.
  • The outliner and naming and empties for organising.
  • Pivot points.
  • Parenting and grouping.
  • Selecting.
  • The tool shelf and properties panel.

5 Edit Mode and Object Mode

  • Explore in detail the differences between Object Mode and Edit Mode
  • Show how to select Linked mesh data
  • Join mesh objects together

6 Verts Edges and Faces

  • Explore Operating on Vertices, Edges and Faces
  • See how they're connected
  • Make models with more details than before.

6.5 Deleting And Filling

  • Take a closer look at how to delete mesh data
  • Show what dissolve does
  • Show how to remove faces where they are not needed

7 Duplicating

  • Rapidly build models by reusing parts
  • Linked Duplication
  • Un-linked Duplication

8 Workflow- Box Modelling & Poly To Poly

  • 2 Methods of Modelling
  • Very Similar and great for Low Poly Modelling
  • Not the only way!
  • Sculpting first is an option, but not something we will cover in this section

9 The Mirror Modifier Revisited

  • Purpose of most modifiers
  • The modifier stack
  • Great workflow tip even if it isn't needed all the time

10 Loop Cut and Slide

  • Loops are critical to speedy workflow
  • Exploration of where and when you can loop cut
  • Selecting Edge and Face loops

11 Duplicate and Separate

  • Great for template based production
  • Very useful for getting parts of your model to fit together.
  • Separate is the opposite to join- will create a new mesh object from your mesh data selection

12 The Solidify Modifier

  • Creating additional geometry quickly
  • Using Vertex Groups as a control for modifiers
  • Demonstration of modifier speeding up Workflow

13 Intersecting Geometry Revisited

  • Discuss when it is OK
  • Discuss when it will ruin a model
  • Pros and Cons

14 Removing Doubles

  • Troubleshooting a model
  • When and where to remove doubles
  • Be cautious and conscious when doing so

15 Vertex and Edge Slide

  • Easy way to edit geometry without destroying surrounding geometry
  • Gives you better control of where vertices and edges are in a model
  • Updated for more consistency (19/07/2018)

16 The Snapping Tool

  • Become an alignment ninja
  • Use the snapping tool to precisely place objects and geometry

17 The Inset Tool

  • Use the Inset Tool to create more geometry
  • Very Useful for detailing
  • Useful for adding geometry without excess geometry.

18 Visible Layers

  • Reminded on using Layers to organise meshes

19 Non-Planar Geometry

  • Solve non-planar rendering artifacts
  • Simple to achieve

19a Auto Merging Vertices

  • Like Removing Doubles only at the time
  • Easy to forget it is turned on
  • Works great with the snapping tool

19.2 The Specials Menu

20 Proportional Editing Revisited

  • Easy to accidently turn on!
  • Great control over more that one Vertex
  • Enables more organic modelling

21 Ripping

  • Splitting a single vertex into 2
  • Great way of create additional geometry
  • Rip-Fill is another option

22 Select Linked and Make Links

  • Another great way of selecting similar objects/ pieces of mesh data
  • One way of controlling the amount of mesh data in any scene in Blender
  • Workflow improvement

99 End Of The Simple Character Section

  • Michael wraps up this section.
  • What would you like to see next?

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