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Using editor.constructFromObject to populate a whole editor fails on Assets.
From what I'm seeing here, this fails because at here, it's obvious that Asset can't really populate from an object.
It appears that for each asset, there is a different model defined, like LumaAsset or TitleAsset.
But the Clip model doesn't really distribute the asset to any of them. Instead it goes directly to Asset model, which does nothing.
I think Asset.constructFromObject should be able to see the type, and based on that, invoke another model.
I would normally provide a pull request, but this is all auto-generated so I have no idea how to fix this.
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