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Snake.java
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171 lines (135 loc) · 4.2 KB
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import java.util.ArrayDeque;
import java.applet.*;
import java.awt.*;
public class Snake {
private ArrayDeque<Coord> positions; // this vector stores all of the coordinates
// that currently contain a snake part
private int dir; // 0- up, 1- right, 2- down, 3- left
private boolean grow;
private boolean dead = false;
// Constructor
public Snake(Coord startCoordinate) {
dir = 0;
positions = new ArrayDeque<Coord>();
positions.addFirst(startCoordinate);
positions.addLast(below(startCoordinate));
positions.addLast(below(below(startCoordinate)));
}
// Accessors
// return direction
public int direction() {
return dir;
}
// return head
public Coord head() {
return new Coord(positions.peekFirst().x, positions.peekFirst().y);
}
// returns snake length
public int length() {
return positions.size();
}
// gets clone of positions deque
public ArrayDeque<Coord> getPositions() {
return positions.clone();
}
public boolean isDead() {
return dead;
}
// Movement
// stop next tail removal once, called in Collision
public void grow() {
grow = true;
}
public void die() {
dead = true;
System.out.println("Ded snek");
}
// controls move logic
public void move(int tiles) {
Coord newPos = getPosition(head());
newPos = checkBound(tiles, newPos); //check if out of bounds and update coords
positions.addFirst(newPos); // add new head coordinate
if(!grow)
positions.removeLast(); // remove tail coordinate if not growing
else
grow = false;
}
// modify coordinate that needs changing based on direction
Coord getPosition(Coord head) {
if(dir == 0) {
head.y = head().y -1;
} else if(dir == 1) {
head.x = head().x +1;
} else if(dir == 2) {
head.y = head().y +1;
} else if(dir == 3) {
head.x = head().x -1;
}
return head;
}
// check if overlap
Coord checkBound(int tiles, Coord pos){
if(pos.y<0){
return new Coord(pos.x, tiles-1);
}else if(pos.x<0){
return new Coord(tiles-1, pos.y);
}else if(pos.y>=tiles){
return new Coord(pos.x, 0);
}else if(pos.x>=tiles){
return new Coord(0, pos.y);
}else{
return pos;
}
}
// Drawing
// draw handler
public void drawSnake(Graphics g2, Main m) {
g2.setColor(Color.black); // reset color
ArrayDeque<Coord> temp = getPositions(); // get new deque to protect original
for(int i = 0; i < positions.size(); i++) {
if(i==0){
g2.setColor(Color.green);
}
drawCoord(temp.pop(), g2, m); // draw coordinate
g2.setColor(Color.black);
}
}
// draw a Coord
void drawCoord(Coord toDraw, Graphics g2, Main m) {
int tile = m.window.size.width / m.TILES;
int x = toDraw.x * tile;
int y = toDraw.y * tile;
int width = tile;
int height = tile;
g2.fillRect(x, y, width, height);
}
// Directions
public void left() {
if(dir != 1) // stop it from going back on itself
dir = 3;
}
public void right() {
if(dir != 3) // stop it from going back on itself
dir = 1;
}
public void up() {
if(dir != 2) // stop it from going back on itself
dir = 0;
}
public void down() {
if(dir != 0) // stop it from going back on itself
dir = 2;
}
// Helpers
// returns coordinate below input
public Coord below(Coord input) {
return new Coord(input.x, input.y+1);
}
// prints out all items in positions array nondestructively
public void printPositions() {
ArrayDeque<Coord> temp = getPositions(); // clone for new instance
for(int i = 0; i < positions.size(); i++) {
System.out.println(Integer.toString(i) + ": " + temp.pop());
}
}
}