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PackageScript
File metadata and controls
172 lines (136 loc) · 9.2 KB
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# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
import glob
builder.SetBuildFolder('package')
class SDKPackage:
sdk_name = None
plugin_folder_path = None
plugin_folder = None
metamod_path = None
metamod = None
bin_path = None
bin = None
def __init__(self, cxx, sdk_name):
self.sdk_name = sdk_name
self.plugin_folder_path = os.path.join(self.sdk_name, 'addons', MMSPlugin.metadata['name'])
self.plugin_folder = builder.AddFolder(self.plugin_folder_path)
self.metamod_path = os.path.join(self.sdk_name, 'addons', 'metamod')
self.metamod = builder.AddFolder(self.metamod_path)
self.addBinFolder(cxx)
self.generateVDF()
def addBinFolder(self, cxx):
platform64_path_map = {
'windows': 'win64',
'linux': 'linuxsteamrt64',
'mac': 'osx64'
}
if cxx.target.arch == 'x86_64':
self.bin_path = os.path.join(self.plugin_folder_path, 'bin', platform64_path_map[cxx.target.platform])
else:
self.bin_path = os.path.join(self.plugin_folder_path, 'bin')
self.bin = builder.AddFolder(self.bin_path)
def generateVDF(self):
vdf_content = '"Metamod Plugin"\n'
vdf_content += '{\n'
vdf_content += f'\t"alias"\t"{MMSPlugin.metadata["alias"]}"\n'
vdf_content += f'\t"file"\t"{os.path.join(os.path.relpath(self.bin_path, self.sdk_name), MMSPlugin.metadata["name"])}"\n'
vdf_content += '}'
builder.AddOutputFile(os.path.join(self.metamod_path, f'{MMSPlugin.metadata["name"]}.vdf'), vdf_content.encode('utf8'))
def addBinary(self, binary):
(_, plugin_bin_name) = os.path.split(binary.path)
plugin_bin_ext = os.path.splitext(plugin_bin_name)[1]
builder.AddCopy(binary, os.path.join(self.bin_path, MMSPlugin.metadata['name'] + plugin_bin_ext))
# Adds file relative to plugin folder
def addFile(self, file_path, result_path = None):
if not os.path.isabs(file_path):
file_path = os.path.join(builder.sourcePath, file_path)
if result_path is None:
result_path = os.path.join(self.plugin_folder_path, os.path.basename(file_path))
else:
result_path = os.path.join(self.plugin_folder_path, result_path)
builder.AddFolder(os.path.dirname(result_path))
builder.AddCopy(file_path, result_path)
# Adds directory relative to plugins folder
def addFolder(self, folder_path, result_path = None, search_ext = '*', recursive = True):
if not os.path.isabs(folder_path):
folder_path = os.path.join(builder.sourcePath, folder_path)
if result_path is None:
result_path = os.path.join(self.plugin_folder_path, os.path.basename(folder_path))
search_param = f'*.{search_ext}'
if recursive:
search_param = os.path.join('**', search_param)
for file in glob.glob(os.path.join(folder_path, search_param), recursive = recursive):
self.addFile(file, os.path.join(result_path, os.path.relpath(file, folder_path)))
packages = dict()
for sdk_target in MMSPlugin.sdk_targets:
sdk = sdk_target.sdk
cxx = sdk_target.cxx
packages[sdk['name']] = SDKPackage(cxx, sdk['name'])
pdb_list = []
for task in MMSPlugin.binaries:
# Determine which sdk this binary belongs to since we encode it in its name
binary_filename = os.path.splitext(os.path.basename(task.binary.path))[0]
sdk_name = binary_filename.split('.')[-1]
packages[sdk_name].addBinary(task.binary)
if cxx.target.platform == 'windows' and task.debug:
packages[sdk_name].addBinary(task.debug)
# Add custom stuff here
builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'addons', MMSPlugin.metadata['name'], 'data'))
configs_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'addons', MMSPlugin.metadata['name'], 'configs'))
zr_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'addons', MMSPlugin.metadata['name'], 'configs', 'zr'))
ew_maps_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'addons', MMSPlugin.metadata['name'], 'configs', 'entwatch', 'maps'))
cfg_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'cfg', MMSPlugin.metadata['name']))
mapcfg_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'cfg', MMSPlugin.metadata['name'], 'maps'))
gamedata_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'addons', MMSPlugin.metadata['name'], 'gamedata'))
builder.AddCopy(os.path.join('configs', 'admins.jsonc.example'), configs_folder)
builder.AddCopy(os.path.join('configs', 'discordbots.cfg.example'), configs_folder)
builder.AddCopy(os.path.join('configs', 'maplist.jsonc.example'), configs_folder)
builder.AddCopy(os.path.join('cfg', MMSPlugin.metadata['name'], 'cs2fixes.cfg'), cfg_folder)
builder.AddCopy(os.path.join('cfg', MMSPlugin.metadata['name'], 'maps', 'de_somemap.cfg'), mapcfg_folder)
builder.AddCopy(os.path.join('configs', 'zr', 'playerclass.jsonc.example'), zr_folder)
builder.AddCopy(os.path.join('configs', 'zr', 'weapons.cfg.example'), zr_folder)
builder.AddCopy(os.path.join('configs', 'zr', 'hitgroups.cfg.example'), zr_folder)
builder.AddCopy(os.path.join('configs', 'entwatch', 'maps', 'template.jsonc'), ew_maps_folder)
builder.AddCopy(os.path.join('gamedata', 'cs2fixes.games.txt'), gamedata_folder)
particles_cs2f_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'particles', MMSPlugin.metadata['name']))
builder.AddCopy(os.path.join('assets', 'particles', MMSPlugin.metadata['name'], 'admin_beacon.vpcf_c'), particles_cs2f_folder)
builder.AddCopy(os.path.join('assets', 'particles', MMSPlugin.metadata['name'], 'admin_beacon_inner.vpcf_c'), particles_cs2f_folder)
builder.AddCopy(os.path.join('assets', 'particles', MMSPlugin.metadata['name'], 'leader_defend_mark.vpcf_c'), particles_cs2f_folder)
builder.AddCopy(os.path.join('assets', 'particles', MMSPlugin.metadata['name'], 'leader_defend_mark_ground.vpcf_c'), particles_cs2f_folder)
builder.AddCopy(os.path.join('assets', 'particles', MMSPlugin.metadata['name'], 'leader_tracer.vpcf_c'), particles_cs2f_folder)
builder.AddCopy(os.path.join('assets', 'particles', MMSPlugin.metadata['name'], 'napalm_fire.vpcf_c'), particles_cs2f_folder)
materials_cs2f_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'materials', MMSPlugin.metadata['name']))
builder.AddCopy(os.path.join('assets', 'materials', MMSPlugin.metadata['name'], 'leader_defend_mark.vtex_c'), materials_cs2f_folder)
soundevents_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'soundevents'))
builder.AddCopy(os.path.join('assets', 'soundevents', 'soundevents_zr.vsndevts_c'), soundevents_folder)
sounds_zr_folder = builder.AddFolder(os.path.join(packages[sdk_name].sdk_name, 'sounds', 'zr'))
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'fz_scream1.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_die1.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_die2.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_die3.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_pain1.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_pain2.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_pain3.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_pain4.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_pain5.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_pain6.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle1.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle2.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle3.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle4.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle5.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle6.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle7.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle8.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle9.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle10.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle11.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle12.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle13.vsnd_c'), sounds_zr_folder)
builder.AddCopy(os.path.join('assets', 'sounds', 'zr', 'zombie_voice_idle14.vsnd_c'), sounds_zr_folder)
if task.debug:
pdb_list.append(task.debug)
# Generate PDB info.
with open(os.path.join(builder.buildPath, 'pdblog.txt'), 'wt') as fp:
for line in pdb_list:
fp.write(line.path + '\n')